MechCommander
7/10


The greatly anticipated real-time strategy from microprose. Following the story line of Battletech, Mech-Commander puts you into action as commander of a not so talented lance of mechwarriors.

Your job is to expand your paltry lance into a full company and bring the fight to the Smoke Jaguar Clan on port arthur. The intro cinema is nice, but lacks the authenticity of an actual cockpit looks like or the uniforms. I think they should of gone with total animation instead of spliced in live action. The game itself needs a bit more work. The missions are quite easy to accomplish, but salvaging gear is nearly impossible. I had to replay almost every mission to get that coveted Clan Omni-Mechs/weapons. I haven't been able to play the multiplayer aspect of the game, but it seems worthless, since all you are doing is fighting one battle. The graphics are great if you zoom in, but it is practically impossible to command without seeing as much as the battlefield as you can.

Maybe we have been spoiled by such games as Warcraft 2, Command and Conquer, and Starcraft, but I think Mechcommander would have benefitted by including a base to gather resources, research clan equipment, and build mechs. Having equipment made available at certain points of the campaign is frustrating when you only have a medium Inner Sphere mech and you are going up against heavy Omnis.